Designing a Game Incubator

mobile games

After writing several posts on startup accelerators and incubators, I received an email from Jason Della Rocca. He’s been working on designing a game incubator in Montreal. It’s a good idea, and one that I believe makes sense for the city. As I’ve said before, you have to play to your strengths, and in Montreal there are tons of big game companies. These companies can (and do) create spill-off entrepreneurs and indie game studios (although not to the extent that I’d like to see.) These big game studios also attract talent and money into Montreal. And there’s executive-level talent and top-level mentorship available as well.

Montreal is a good place, and perhaps a unique place, for building a game incubator.

Jason and I have spent some time going back and forth on how a game incubator could work. The game space has some advantages and challenges versus the web-centric world that most of us live in. One advantage is that games can monetize right away. You can charge for a game and deploy it through key distribution channels (I’m focused almost entirely on mobile iOS and Android games), or you give the game away and monetize through advertising, virtual goods, etc. The mechanisms for making money in gaming are well-known, accepted and proven. That’s quite a bit different from the web consumer world where monetization often only happens after you have a critical mass of users, and it’s not always obvious how you can do it (a lot of web users shun advertising, for example). So game monetization is fantastic.

But there are also challenges. Building a single successful game doesn’t necessarily equate to building a successful business – at least not a venture-backable one, or one that can be acquired. Game companies need to build multiple games – or franchises – that can demonstrate repeatable success and ideally a technology platform underneath the game(s) that has value as well. I’m certainly not saying it’s easy to build a successful game or game company…

Here’s Jason’s post with his latest thoughts (and some of mine) on building a game incubator: http://www.realitypanic.com/archives/476. I’d encourage you to go read the full post.

Here’s a quick summary of how it would work:

  1. There’s a 6-month incubation phase (not too dissimilar from what we see with Y Combinator or TechStars, with a bit more hands-on Year One Labs thrown-in)
  2. Projects graduate to the Studio or break out on their own (or fail.) The Studio is an actual game studio, which serves as a place for incubated projects to go and continue developing their games. Each team at that point is like a department or “pod” within the bigger Studio entity. The reason for this is twofold: (1) some projects/teams will need more than 6 months to bake fully and prove (or disprove) that they can scale and grow successfully on their own; (2) some projects/teams may not be massively scalable, but may be viable (i.e. profitable) games. In the latter case, these projects/teams won’t necessarily be fundable, and it won’t make sense for them to break out on their own. But as part of the collective Studio, they can add significant value. The Studio is a business onto itself, with multiple departments or “pods” that are each creating value. The sum of the parts is worth more than the individual parts on their own.
  3. In some cases, projects that go into the Studio may eventually break out, when it’s clear that there’s a (potentially) massively scalable business led by a solid, entrepreneurial team.
  4. Projects that break out (either from the Incubator or from the Studio) become separate businesses.

So you have an Incubator that’s attracting talent, baking projects/teams and outputting games. The Studio is a holding ground for projects/teams that need more time to bake and a fully functioning game studio that itself is a business with significant value. And the overarching corporation (that runs everything) owns a piece of the projects in the Incubator, the Studio, and those that ultimately graduate.

Here are some reasons why I like it and think it can work:

  1. It focuses on a specific niche, which means there’s leverage in a number of places. People can move from one team to another more easily. Mentors, investors, etc. are more focused. You can line up acquirers just in the gaming space and build all the necessary relationships to implement the full food chain you need.
  2. People joining the incubator don’t have to be hardcore entrepreneurs. They need to be entrepreneurial, but the bets you’re making aren’t exclusively on the people’s ability to start and run companies. The Studio for example, is a great place for director-level type individuals to continue building and designing games, without being full-fledged entrepreneurs. This should hedge some bets in the gaming space, which is less entrepreneurial, but has plenty of talent.
  3. The Studio (assuming the math works) is a unique asset that you don’t see with other incubators. You could have 10 individual games being developed inside the studio with 10 quality teams; the Studio should be profitable and therefore be attractive as an acquisition (based on financials and talent.)
  4. I haven’t seen this done in the gaming space, which means there’s an opportunity to do something different and stand out. From the perspective of building a startup ecosystem in Montreal, this could be the kind of spark that really makes a difference.

There are lots of details to work out. Jason is now working on a financial model to see if this makes sense. And it’s not clear yet if there’s enough entrepreneurial talent in the game space to build a successful, sustainable (read: profitable!) game incubator/accelerator. But I have a feeling there is, and it’s a matter of evolving the model so it makes sense for everyone and then working like crazy to attract the best talent, mentors, investors, etc.

Once again, here’s Jason’s blog post – http://www.realitypanic.com/archives/476 – stay tuned for more details!

Photo courtesy of Shutterstock.


Year One Labs Invests in Ken and Garry Seto (and Endloop X)

Year One Labs is the early stage seed accelerator that I started with three Montreal-based entrepreneurs – Raymond Luk, Alistair Croll and Ian Rae. We announced Year One Labs in early September. Since then we’ve been busy recruiting the best people we can find to join. It’s quite the experience, and something I hope to spend more time writing about on this blog in the near future.

After a couple of months, Year One Labs has made its first investment. The company is called Endloop X, but really it’s an investment in two amazing guys, Ken and Garry Seto. You can read more about it on the Year One Labs blog.

Ken and Garry are hardcore entrepreneurs. They’ve been building a successful and growing mobile development company, Endloop Studios, for a couple of years and kicking ass. Now they’re expanding their horizons (as Endloop Studios continues to grow) by coming into Year One Labs in Montreal to build a big time product company. There isn’t much for us to publicly announce about Endloop X, except that it’s in the social gaming space.

I recently wrote about whether investors invest in ideas, people or markets. I can say quite clearly in this case that we invested in the people. Granted, the ideas behind Endloop X are exciting. But those ideas are going to change many times over – from our whiteboard brainstorming sessions today, to the MVP launch, to product-market fit, and eventually (hopefully!) scaling. The entrepreneurs though … they remain the same. And for me, it’s almost impossible (if not completely impossible) to go through the insane amount of effort required to pull off a startup like Endloop X without top-notch guys.

So Year One Labs has made its first investment – and we’re thrilled to have Garry and Ken on board. Now the real work begins.


Launching Year One Labs – An Early Stage Seed Accelerator

Year One Labs logo

Today is a big day. After 6 or so months, I’ve launched my new startup: Year One Labs. Year One Labs is an early stage seed accelerator that will help fund and build startups, primarily in the web and mobile spaces. Although we’ll be in the business of helping others launch their startups, Year One Labs is most definitely a startup itself.

I’m particularly excited about the team: Raymond Luk, Alistair Croll and Ian Rae. Working with these guys is going to be an incredible experience.

Year One Labs was really Raymond’s brainchild, an evolution of his experience in angel investing. He wanted to formalize things further and bring others on board. He and I were brainstorming various startup ideas and talking about how to structure a seed accelerator program that would work in Montreal. Alistair and Ian had similar ideas in the past, and collectively we put together the Year One Labs plan.

Year One Labs isn’t a short-term acceleration program. It’s a 12-month initiative, where we will co-create startups with other entrepreneurs. “Co-creation” is really the key. We’re not launching Year One Labs so we can throw money around, provide arms-length advice and occasionally email people in our network on others’ behalf. We want to work alongside other entrepreneurs and build great companies.

Each project will receive around $50,000 and a lot of active help; from the partners but also from our incredible group of investors and mentors. Guys like Randy Smerik, Jeremy Edberg, Christian Lavoie, Jeff Stewart, Tobias Lutke, Rob Collins, Andre Forest, Dan Martell and Luc Levesque. If you don’t know who all these guys are, you just need to Google them and understand the quality and level of success we’re bringing to the table.

So what does co-creation really mean?

For starters, we’ll be putting entrepreneurs through a curriculum of sorts (don’t worry, there’s no actual school involved!) focused on Customer Development and Lean Startups. I have yet to see another accelerator, angel group, funding group, or startup program that structures things this way. And I think it’s critical.

When it’s time to do customer interviews, we’ll be there doing them with you. Sales calls? Yep, we’ll do those too. We want to jump into the trenches with you and battle things out. And when it’s time to raise follow-on financing (if it’s needed) then we’ll be actively getting that done with you, and opening up networks across Canada and the United States.

Why Year One Labs?

After working on Standout Jobs for 3 years (and it felt more like 10), essentially wearing blinders to everything else that was going on, I thought it would be fun, interesting and worthwhile to keep more diverse interests. Year One Labs provides that opportunity, since we’ll be working on multiple projects.

I can’t pass up the opportunity to work with Raymond, Alistair and Ian. Or the mentors and investors.

And I think the model – of co-creation focused on customer development – can result in very successful companies.

As of this moment we’re recruiting entrepreneurs that want to join Year One Labs. So if you’re interested, visit http://yearonelabs.com and get in touch. We’re not just recruiting in Montreal. I encourage you to visit the site, learn more and ask me any questions you might have.


About Ben Yoskovitz
I recently joined GoInstant as VP Product. GoInstant changes how we use the web, making it shareable like never before.

I'm also a Founding Partner at Year One Labs, an early stage accelerator in Montreal. Previously I founded Standout Jobs (and sold it). I'm a hands-on startup guy, helping companies grow successfully from the idea forward. You can reach me at byosko at gmail dot com.

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The opinions and commentary on this site are mine and mine alone. They do not necessarily reflect the opinions or positions of my employer, GoInstant.